

The accusations are wrong."Īncel's post goes on to directly address a few key issues raised by Libération's initial report. "I worked hard on every of my projects and always had respect for the teams. "I will fight for the truth because such accusations are a shame," Ancel wrote. "He's someone who has a creative process that is based on erosion, erosion of his vision and erosion of the people around him."Īfter that interview was published, however, Ancel posted on Instagram denying the accusations. "He's able to explain to you that you're a genius, that your idea is great, and then disassemble you in meetings by saying you're a piece of shit, that your work is worthless, and not talk to you for a month," one employee told Libération (as translated by Orbulon on ResetEra). Burnout and depression were allegedly common, and Ancel was supposedly so volatile that Ubisoft had to separate him from development staff by layers of middle management. Ubisoft employees say that Ancel would frequently change the creative vision for BG&E2, even inventing new features while talking to press that were never communicated to the development team beforehand. The initial report describes a development nightmare perpetuated by Ancel, who would allegedly force development teams to abandon months of work on a whim. Both Libération's initial report and a follow up interview with Ancel are in French, but users on ResetEra have translated both articles.
